Video world modelsPhysics auditInference acceleration

RoboWorM: Evaluating Movement Realism, Consistency and Acceleration Affects in Embodied Video World Models

Anonymous authors

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Dataset

1,605real episodes
5robots, 3 body types
1–4synced cameras

Physics audit

2VLM-free metrics
+25.8%hallucination detection vs. VLMs
+130%multi-view Spearman vs. VLMs

Acceleration

9methods, 3 world models
29kgenerated rollouts
2.3×max. speed-up
Abstract

Physics checked with what the robot already knows

Robot video world models are usually scored as generic video generators, often by VLM judges that cannot check 3-D geometry or kinematics. RoboWorM instead checks them against the robot's known kinematic tree and its fixed camera rig.

  1. a

    The benchmark holds 1,605 real episodes on single-arm, bimanual and humanoid robots with short and long-horizon tasks and one to four views.

  2. b

    Without any VLM, KIVA checks kinematics within a view (+25.8% agreement with human hallucination labels over the best VLM) and RIGIS checks geometry across views (+130% Spearman correlation with humans).

  3. c

    An audit of 9 acceleration methods on 3 world models and over 29,000 rollouts shows that faster videos can look right while breaking physics. KIVA and RIGIS find up to 2.3× speed-up with minimal quality loss.

Figure 1: (a) dataset collection, (b) physics audit with KIVA and RIGIS, (c) inference acceleration
Figure 1. Overview of RoboWorM. (a) Dataset collection over 5 embodiments, 1–4 views and two task horizons. (b) Physics audit with KIVA and RIGIS. (c) Inference acceleration: 3 world models, 9 acceleration methods, 29k rollouts.
§3.1–3.3

The RoboWorM benchmark

Five public corpora (DROID, RoboChallenge, the AIST bimanual corpus, RoboCOIN and NVIDIA GR00T Teleop GR1) give six configurations over five robots and three morphologies, each with short Markovian and long non-Markovian tasks and up to four synchronized cameras.

509 instructions, 14 manipulation primitives

    Horizon and footage

    9.7 h
    of real video
    1,605
    episodes
    ≤ 142 s
    per episode
    15–30
    source FPS

    §3.2Three world models, three ways of rolling out

    §3.3Nine acceleration methods in three families

    §3.4

    Deployment-aware physics auditing with KIVA and RIGIS

    KIVA checks the robot's kinematics inside each view. RIGIS checks that the views of a multi-camera rollout agree on one scene and one fixed rig.

    Figure 3: KIVA training and inference pipeline, and RIGIS multi-view pipeline
    Figure 3. (a) KIVA: a shared video-conditioned reader learns from forward-kinematics targets with a Huber loss; at inference five denoised candidates are averaged before rigidity and jerk are measured and calibrated against real-video references. (b) RIGIS: VGGT-Ω estimates depth and cameras for geometric consistency \(S_{\text{geo}}\) and camera pose stability \(S_{\text{pose}}\).
    §3.4.1

    KIVA: Kinematic Invariant Violation Assessment

    A diffusion reader trained on real teleoperation reads 3-D robot keypoints from the pixels. Links cannot change length and joints cannot teleport, so KIVA measures both and compares them with real footage.

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    §3.4.2

    RIGIS: Robotic Inter-view Geometry & Intrinsic-Extrinsic Stability

    Cameras on a fixed rig see one scene and do not move. RIGIS lifts each view into 3-D with VGGT-Ω and checks whether the views agree where they overlap and whether the estimated cameras stay put.

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    §4

    Experiments

    RQ1: Do KIVA and RIGIS align better with human judgment than VLM judges?

    Yes. KIVA raises agreement with human hallucination labels from 58.4% to 73.5%, and RIGIS raises the Spearman correlation with human preferences from 0.326 to 0.749.

    RQ2: How do KIVA and RIGIS compare to VLMs in evaluation stability and efficiency?

    VLM verdicts are unstable across runs, with per-video score standard deviations reaching 0.591. KIVA and RIGIS are deterministic and take 0.29s and 0.36s for 1 video second compared to 0.75s to 17.4s for VLMs.

    Figure 4: Spearman correlation, overlap or pairwise accuracy with human scores, and latency, for four VLM judges and for KIVA and RIGIS
    Figure 4. KIVA and RIGIS against four VLM judges, zero-shot and with CoT: correlation and accuracy with human scores, and latency per video second.

    RIGIS and KIVA align with human judgment where VLMs fail

    RQ3: How do existing metrics correlate with KIVA and RIGIS?

    KIVA uses kinematic constraints to evaluate physical plausibility beyond surface metrics (MS; MAS). RIGIS evaluates holistic multi-view consistency where conventional feature matching and SLAM (MVC; SLAM RPE) fail under large viewpoints (Figure 6a).

    RQ4: How do video world models perform across morphologies and long horizons?
    • Longer rollouts show stronger degradation. KIVA degrades mainly in the two deepest configura- tions of single-arm DreamGen and DreamDojo, where non-Markovian rollouts have higher rollout depth (i.e., more frames).
    • Architecture and cross-view consistency. Ctrl-World outperforms DreamGen in RIGIS across all multi-view settings.

    (a) Multi-view tracks · RIGIS ↑

    (b) Single-view tracks · KIVA ↓

    Table 2. Dense world-model results show a setting-dependent performance gap: Ctrl-World dominates multi-view, while DreamDojo leads single-view tracks.

    Correlation
          between KIVA degradation and increased video chunk across Markovian and Non-Markovian tasks.
    Correlation between KIVA degradation and increased video chunk across Markovian and Non-Markovian tasks..
    RQ5: How does acceleration trade off speed and structural integrity in video world models?

    Caching offers the most robust acceleration, achieving 1.7× speedup with minimal quality loss and winning all 12 configurations. WorldCache is its strongest, at 1.8× mean and benchmark-best 2.3× on DreamGen humanoid and single-arm multi-view.

    DenseCachingSparse attentionToken pruning● / ◆ world model

    Figures 5, C2 and C3. One point per method and world model. Thin dashed lines are each model's dense score; the labelled line is real video.

    Figure 6. (a) KIVA and RIGIS rate hallucinated samples the way humans do, where existing metrics and VLMs rate them good. (b) RoboWorM finds the speed-up that keeps quality (2.1×) and flags the over-accelerated one (2.9×).
    §5

    Limitations

    No contact physicsKIVA and RIGIS do not verify contact-level validity; that would need a full physics simulator.
    Rigid bodies onlyThey cover rigid-body motion and miss deformable materials and force-driven dynamics.
    Output-level auditThe acceleration audit measures degradation in the output, not which internal layers lose physical fidelity.
    How to

    How to use RoboWorM?

    RoboWorM allows researchers to scale and use the benchmark across three distinct paths, scoring rollouts with KIVA and RIGIS:

    • Path A (New Video World Model): Fine-tunes a new model on the released corpus, evaluates it across the standard grid, and adds a new table row.
    • Path B (New Embodiment or Dataset): Integrates new data by formatting native representations, fine-tuning across three backbones, performing physical audits, and adding a new table column (requires training).
    • Path C (New Acceleration Method): Applies intervention techniques directly to existing checkpoints without retraining, evaluating speed versus quality on the standard grid.

    Check out Extending RoboWorM to contribute new world models, embodiments, or acceleration methods.

    How to use RoboWorM: (A) add a new world model, (B) add a new embodiment dataset, (C) add a new fast inference method
    Figure E1. The three scaling dimensions for RoboWorM.
    Cite

    BibTeX

    @misc{roboworm2027,
      title     = {RoboWorM: Evaluating Movement Realism, Consistency and
                   Acceleration Affects in Embodied Video World Models},
      author    = {Anonymous},
      year      = {2027}
    }